How to import custom pixel art to Unity?
Hello guys. I'm New to Unity and creating art. So I've been trying to create a 2d Top down rpg game, kind of like legend of zelda.
The Tileset I used first was 16x16, and the character too. But I wanted to make my own, so I opened photoshop and created my own character in a 256x256 canvas. I did not use all the pixeles, so the final image when trimmed became a 87x192 sprite. It feels out of space and doesn't look right to me.
Here are my questions.
The first character I downloaded, which was supposed to be 16x16, actually contains like 21 pixel vertically, and similarly horizontally. So how can I still import it perfectly with a 16x16 set? It also has shadows that appears in Unity, but not if I import to to Piskel for example.
What does the Pixel per Unit really means? To me it looks like it really just changes the scale, not the resolution. What should I set it to if the sprite is not a 128x128 image, but a 87x192?
If I wanted to create my own Tileset, what size should I use? I had a tileset which is supposed to be 128x128, I choose 128 pixel per unit. I imported my character the same way(128 ppu) but the tile was as big as half my character.
So how do I optimize this? I'm really new, but I don't want to redraw my char as a 16x16, it looses too much feature.
Your answer
