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Question by cocapasteque · Jun 12, 2017 at 08:43 AM · gameobjectcolliderstransform.positionchildrenmeshes

Can't set the transform.position of imported objects correctly

Hi there,

I bought a package called Fantasy Dungeon and I'm building a runtime map editor with the objects that are in this package.

I have just one really annoying problem, a lot of the objects within this package are slightly above 0,0,0... Even when the position of the root object and all his children are set to 0,0,0.

alt text

And if I set the children's positions to what I want so my object is correctly positioned when the root object is at 0,0,0, the collider is on top of them...

alt text

I searched through the internet and forums but found nothing... Thanks !

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