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Question by
GamingNinjer · Jun 12, 2017 at 08:42 AM ·
c#animationprogramming
Animation Not Playing When Animator Toggles on Bool Variables
Hello, I am working on a game and when I am working on the animations for movement the only animation I play is the Idle Animation, I have double checked and I don't see any errors with my code and so I was wondering if anyone knew what was possibly causing this.
*Code and Animator Picture Included Below using System.Collections; using System.Collections.Generic; using UnityEngine;
public class PlayerMov : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
Animator anim= GetComponent<Animator>();
anim.SetBool("Moving", true);
if (Input.GetKey(KeyCode.W))
{
this.transform.Translate(Vector3.forward*Time.deltaTime * 5);
anim.SetBool("Moving", true);
}
else
{
anim.SetBool("Moving", false);
}
if (Input.GetKey(KeyCode.S))
{
this.transform.Translate(Vector3.back * Time.deltaTime);
anim.SetBool("Backpedal", true);
}
else
{
anim.SetBool("Backpedal", false);
}
}
}
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