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Question by
MrWy07 · Jun 25, 2021 at 09:59 AM ·
characterparticlesystemparticle systemvisual-effectsparticle-system
Unity particle system delay between iterations
How can I insert a delay between each iteration of a particle system? I'm trying to do this for a punch VFX where I want to play the particles each time the character punches. Or is there a better way to do that?
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Best Answer
Answer by spilat12 · Jun 26, 2021 at 06:36 PM
I think that you need to turn off 'looping' property and go to the emmiter properties. Once there, just set the number of particles to a low number. You will feel the effect immediately.