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In which order Unity ParticleSystem's modules execute?
Hello, I am working on a side project from my work where I need to create a particle system with utmost precision. I am confused about some of the inter-module effects. I can never be sure which module is executed before which. Is there any documentation that I can follow, or anyone with such a knowledge?
I honestly do not understand the question. To my knowledge there is no order in ps modules because it's the combination of the modules parameters which will define the ps behaviour. Could you explain what you are trying to achieve and why the order would matter ?
I am trying to create a hologram like system where a device emits particles that land in perfect places to create an overall shape of a 3D object. I tried force and limit velocity overlifetime but they couldn't give me the result I desired. Espacially orbital speed is so strangely affected by limit velocity, it does not revolve around orbital offset.