Question by
willianjohns · Dec 08, 2018 at 02:27 PM ·
unity 5multiplayerphotonloginauthentication
Unity login system without Photon Custom Auth
I can create a login system in Unity itself, which receives a json with a check to know if the login was successful, if it is, Unity only receives the username! With Photon I would not like to use Custom Authentication because I could not do it! Then the player could only enter a server if login with unity was successful, and with Photon I would just get the username to use! My question is if I can do it this way? Or is there a security problem if you do this?
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