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Question by ARRAYEWHY · Jun 08, 2017 at 01:40 PM · scripting problemdictionary

Access Dictionary on other Script on Object

Hi everybody,

I'm trying to have Script A access a dictionary in Script B on the same object. Reason for this is I wish to Prefab the object but swap Script B with different scripts containing Dictionaries.

The following code produces an error highlighting 'CharacterDialog' saying " 'UnityEngine.Component' does not contain a definition for 'CharacterDialog'."

     public string dialogSource;
     private Component dialogSourceComponent;
 
     void Start () {
         dialogSourceComponent = GetComponent(dialogSource) as Component;
         currentDialog = dialogSourceComponent.CharacterDialog["Dialog1"];
     }


I'm confused as to how I am supposed to:

  • Call the Script

  • Access the Dictionary

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