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Question by Arcana96 · Feb 08, 2017 at 04:56 PM · ainavmeshnavmeshagent

Navmesh is broken on stairs

Hello, I've tried increasing the step height as well as a few other things but it seems as though my navmesh is broken up on stairs. Here's a picture:

alt text

Does anyone have an idea on how I can fix this. The issue is especially annoying because the player navigates using a "Point & click" method.

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avatar image FortisVenaliter · Feb 08, 2017 at 05:29 PM 1
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It looks like it's just clipping through the stairs, which isn't really a problem from a gameplay perspective. If you disable the stair renderer, does it still look broken?

avatar image Arcana96 · Feb 08, 2017 at 05:41 PM 0
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When I disabled the renderer it wasn't as bad at all.

alt text

When I click on stairs to navigate it doesn't seem to work all of the time. Which is weird. Any ideas about that?

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avatar image FortisVenaliter Arcana96 · Feb 08, 2017 at 08:13 PM 0
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No, but that's probably an unrelated issue. It looks like your navmesh is fine. Can you post the code that looks for clicks and matches it to the navmesh?

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Answer by Walter_Hulsebos · Feb 08, 2017 at 06:10 PM

Try adjusting the Step Weight, that usually works for me.

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avatar image Arcana96 · Feb 08, 2017 at 06:15 PM 0
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I don't think there's a "Step Weight". There is a step height and it doesn't seem to work. I don't think my problem is one with the nav mesh, I think it might be a problem with the way I'm getting the mouse click position.

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Answer by kareemhammad · Oct 26, 2018 at 12:21 PM

it's not broken it's just overlapping with the stairs mesh, if you want to see it properly, move the stairs down a bit.

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