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Question by anujsaini · Jun 08, 2017 at 10:45 AM · buildwebglmemory management

unity not removing unsed objects

here are the screen shots:

one .swf in project folder and also being used in heirarchy as GAF first image shows the use of it in project and the size of webgl build.

again I create GAF of two more swf but didnt use them in my scene. but size increases

[1]: /storage/temp/95597-screen-shot-2017-06-08-at-35934-pm.png

screen-shot-2017-06-08-at-35934-pm.png (74.4 kB)
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