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Changing base states on animator
Hi.
I need to change the state on the base layer of my mecanim while the "animation" is still going (I'm using the mecanim as a FSM for the AI's behaviour).
Is there a way to do this without having to create connections on every sub-state to exit? (If there is no connection, even though the base layer state would be called for a transition, it doesn't happen).
Thanks in advance.
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Answer by GPallas · Oct 31, 2017 at 06:06 PM
The only workaround I found was to check myself for the conditions and then set a trigger that would exit out of the sub states.
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