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Question by asdasdqweqwe · Nov 05, 2016 at 09:33 PM · script.scripting beginnerscriptingbasicsscritping

Pass a reference to a button that opened the menu this script is on

I have a menu with two big buttons with an image component. It's a "hotseat" menu and each of those buttons allows each of the two players to select their character, each button has the same "On Click ()" event that opens another smaller menu with a choice of several characters.

On the new menu the characters are represented by buttons with image components. At the top of the menu is a slightly bigger "preview" image component that shows the currently selected character. I have a script setup on each button that, when it is clicked, changes the sprite of the preview image to the sprite of the button.

The menu has a "Back" button that closes it. I want to pass a reference to the button that opened the menu, so that when it is closed it will change the sprite of the button that opened it to the current sprite of the "preview" image.

I'd say I know my way around a script, more or less, but I don't know how to "store" a variable in Unity, so that I can tell my script to just change the sprite of "ButtonThatOpenedTheMenu".

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