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Weird shadow consists of segments
I've created a low poly model in blender and imported it into unity. After a while I noticed that the shadow on one of the faces doesn't look right. It consists of a number of segments. I couldn't find this on any other face.
At lower shadow resolution :
I've tried diffrent shaders and they all yield the same result.
namnlos.png
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namnlos1.png
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Best Answer
Answer by IgorAherne · Jun 07, 2017 at 08:39 PM
it's the problem with the light's shadowmap.
Playing around with shadow settings will tend to help, but essentially it's just because the surface is parallel to the rays of light, so you can see a nasty "shadow acne" effect