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Question by John-Gray · Feb 07, 2013 at 09:57 AM · charactercontrollergravitymovevectorzero

CharacterController.Move() and zero values.

Hi guys.

I am currently moving my CharacterController by a vector representing simple gravity (i.e. it only has a value for the y component). When I apply the vector via CharacterController.Move() it causes the x and z components of the transform of the object I am moving to be changed, despite the x and z components being zero (put these values out to the console and they are 0 with no decimal value).

I have tested this with Vector3.zero as well and received the same results. The x and z components will change, but strangely, the y component will not change when a movement of 0.0f is applied.

If anyone understands why this is happening I would appreciate more information on the situation.

Thanks!

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