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Question by swanijam · Dec 18, 2018 at 08:35 PM · editor-scriptingprefabseditorwindowcustom editorcustom-inspector

Edit an object in isolation quickly, as in the new Prefab Mode

So in unity 2018.3's new prefab mode, you are able to very quickly jump into an empty scene containing only a selected prefab, in order to conveniently and safely edit your prefab. This is great!

I would love to do this with my own objects.

For example, in my VR projects I frequently have objects that can be grabbed, which need a particular offset from the grabbing hand, and often a particular hand pose while being grabbed. I'm able to get good results for these settings in normal editing, but it's a tedious, multi-step process. If I could click a button in the inspector for these objects to bring them into a separate scene where they can be compared to a hand in various poses and positioned correctly, and have that offset & pose saved in the component settings when I leave that scene, i'd be pretty jazzed about it.

Is this something I can manage with editor scripting?

Note that being able to configure these objects without creating new scene files, moving the original object in their scene, or moving the hand objects in their scene, is key.

Thanks!!

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