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Question by
Skuzzbag · Jun 27, 2011 at 07:34 PM ·
getcomponentmeshrendererenabled
Trying to set MeshRenderer to false
The code below still draws the object when run, I'm missing something obvious I think!
particleArray[a] = Instantiate(explosionEventScript.explodePart01,
Vector3(a * 2,0,0), Quaternion.identity);
particleArray[a].Find("Explode-part-1").
GetComponent(MeshRenderer).enabled = false;
particleArray[a].active = false;
Comment
particleArray[a].Find("Explode-part-1").renderer.enabled = false;
hasn't worked either.
Answer by Meltdown · Jun 27, 2011 at 07:48 PM
try
particleArray[a].Find("Explode-part-1").renderer.enabled = false;