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Lightmap / UV weird object issue
Hello,
It's hard to describe but I have attached an image below, I only get a weird looking UV issue on certain models when baking out a lightmap. You can see on the left hand side of this bathtub where it's almost lighter than the rest.
I have checked, "Generate lightmapping UV's" and only affects 2 or 3 models I've made. I'm not really sure how to search for a solution to this issue. Thanks.
$$anonymous$$aybe your reflection probe has a non-completed cubemap. Like a 6-slided material but with only one texture attached to it.
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