Question by 
               DubstepCheesecake · Jun 07, 2017 at 06:01 AM · 
                unity 5buttontimer  
              
 
              Button still not appearing
I have created a button that should appear when the time runs out but it's not appearing.
 using System.Collections;
 using UnityEngine.SceneManagement;
 using UnityEngine.UI;
      
      public class Restart : MonoBehaviour
      {
          public GameObject button;
          public int timeLeft = 60;
      
          // Use this for initialization
          void Start()
          {
              StartCoroutine("LoseTime");
              button.SetActive (false);
          }
      
      
          // Update is called once per frame
          void Update()
          {
              if (timeLeft <= 0)
              {
                  button.SetActive (true);
                  StopCoroutine("LoseTime");
              }
          }
      
          public void RestartGame() 
          {
              SceneManager.LoadScene(SceneManager.GetActiveScene().name); // loads current scene
          }
              
      
          IEnumerator LoseTime()
          {
              while (true)
              {
                  yield return new WaitForSeconds(1);
                  timeLeft--;
              }
          }
      
      }
               Comment
              
 
               
              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                