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Question by Mz3 · Jun 07, 2017 at 12:40 AM · c#cameraraycastmath

2D Raycast in any direction

I'm sure there's answer for this somewhere but I can't for the life of me find one.

I'm attempting to cast a 2D Raycast/Linecast from my player in the direction of my mouse, A straight line from my character that heads toward my mouse and continues on in that direction until a certain distance has been surpassed.

A C# solution would be most appreciated

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Answer by NerdRageStudios · Jun 07, 2017 at 03:32 AM

This should work

 RaycastHit2D hit = Physics2D.Linecast(transform.position, Input.mousePosition, distance);

That will return the first object hit.

If you want all objects, simply return an array

 RaycastHit2D[] hits = Physics2D.LinecastAll(transform.position, Input.mousePosition, distance);

simply replace distance for whatever you want.

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avatar image NerdRageStudios · Jun 07, 2017 at 03:34 AM 1
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If you want it to travel in the direction, simply get the direction using a vector, then use a raycast in that direction.

 Vector3 direction = (transform.position - Input.mousePosition).normalized;
 RaycastHit2D hit = Physics2D.Raycast(transform.position, direction, distance);
avatar image Mz3 NerdRageStudios · Jun 07, 2017 at 03:48 AM 0
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Hey, thanks for the quick reply! Can't believe I didn't see this in docs (Doi!) This is exactly what I needed. I've accepted your answer and even threw you a few points :)

avatar image NerdRageStudios Mz3 · Jun 07, 2017 at 03:51 AM 1
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Thanks :) glad to be of help!

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