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Question by aquaBoyas · Jul 24, 2019 at 10:30 AM · androidsave datasaveload

Save and Load with binary files in Android

Im making a simple Evolution Clicker game for android and i want to mantain the score of the player when the app closes.

Well I implemented the save system from Brackeys.

This is the code i have in the SaveSystem.cs file:

 using UnityEngine;
 using System.IO;
 using System.Runtime.Serialization.Formatters.Binary;
 
 public static class SaveSystem //Una clase estática no puede instanciarse
 {
     public static void SavePlayer(playerController player)
     {
         BinaryFormatter formatter = new BinaryFormatter();
         string path = Path.Combine(Application.persistentDataPath + "/player.dat");
         FileStream stream = new FileStream(path, FileMode.Create);
 
         playerData data = new playerData(player);
 
         formatter.Serialize(stream, data);
         stream.Close();
     }
 
     public static playerData LoadPlayer()
     {
         string path = Path.Combine(Application.persistentDataPath + "/player.dat");
 
 
         if (File.Exists(path))
         {
             BinaryFormatter formatter = new BinaryFormatter();
             FileStream stream = new FileStream(path, FileMode.Open);
 
             playerData data = formatter.Deserialize(stream) as playerData;
             stream.Close();
 
             return data;
         }
         else
         { 
             Debug.LogError("Save file not found in " + path);
             return null;
         }
     }
 }

In my PlayerController script i save the data when the game quits:

 private void OnApplicationQuit()
     {
         SaveSystem.SavePlayer(this);
     }

And I Load the data with this fuction(also in my playerController script)

 public void LoadPlayer()
     {
         playerData data = SaveSystem.LoadPlayer();
 
         score = data.score;
                 
     }

I call it in the Start:

  void Start()
     {
         spawner = GameObject.Find("enemySpawner");
         LoadPlayer();
         UpdateScore();
         
     }

The save system works perfectly fine in the edit mode in PC, but when i build for android the score doesnt save. Any Idea?

Thank you in advance.

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avatar image Burlisoft · Nov 12, 2019 at 07:27 PM 0
Share

Did you ever figure this out? I have the exact problem.

avatar image Iq110 · Sep 10, 2020 at 07:24 PM 0
Share

Try to replace OnApplicationQuit with OnDestroy. It's said here that OnApplicationQuit may not be called in some cases on Android.

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