Lighting problems using tiled mesh terrain is creating edges between tiles
As you can see from these images, I am generating a terrain using tiled meshes. The texture of each mesh in the images below is a uniform pink color.
But I am seeing distinct color differences between each of the mesh tiles. Does anyone know what could be the cause of this problem?
When I render the terrain mesh without using the procedural y value, the terrain appears as a single uniform pink plane. Therefore it would seem that the problem is caused by lighting, UVs, or something similar.
Thx, Jeremy
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