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Question regarding unity mobile multiplayer game
Hello guys, I have been working on a game for a while now and I have been stuck now deciding how to build my online mobile game. Currently the game is using FIreBase, this is for the back end data to store data of the players. The other thing is the real-time matchmaking system which I managed to do using Photon, and my question is basically can and should I use both FireBase and Photon together to build the game to have both back-end and matchmaking and networking sync system from Photon. Hope someone can help me out! Thank you! :D
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