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Question by Casiell · May 01, 2019 at 02:41 PM · editorinspectorattribute

SerializeFIeld in custom attribute

Is there a way to get the [SerializeField] functionality in custom attribute? Either by inheritance or with some code inside? I couldn't find it anywhere

I want to add it to this attribute which makes field readonly in the inspector:

 using UnityEngine;
 using UnityEditor;
 
 public class ReadOnlyAttribute : PropertyAttribute
 { }
 
 [CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
 public class ReadOnlyDrawer : PropertyDrawer
 {
     public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
     {
         return EditorGUI.GetPropertyHeight(property, label, true);
     }
 
     public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
     {
         GUI.enabled = false;
         EditorGUI.PropertyField(position, property, label, true);
         GUI.enabled = true;
     }
 }
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