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Question by
cspid · Jun 06, 2017 at 12:35 AM ·
shaderscolorscene-loading
Colored diffuse transparent materials showing as black after level load
I have a script which instantiates colored circles using legacy transparent diffuse shaders. They look great on the first playthough, but when I reload the scene or load a new scene they appear as black. The Materials still look the same in the inspector, indicating the appropriate color, but render in the scene view and game view as black.
Any help would be appreciated, pics are attached.
screen-shot-2017-06-05-at-83345-pm.png
(257.7 kB)
black-circles.png
(482.6 kB)
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