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Question by hazarartuner · Jun 05, 2017 at 09:40 PM · scripting probleminstantiateunityeditorinstantiate-game-object

How to make unity to continue focusing a the GameObject after it instantiates child element.

Hi I did a Unity Editor script called LevelManager. It instantiates and places new level objects to the scene where you click on the screen. The problem is, after it instantiates a GameObject and place it as a child of the LevelManager , Unity loses focusing of that game object (LevelManager). Thus, I have to re-select the LevelManager object on the scene to continue creating new level objects. Why Unity loses focusing? It focus to the game object I instantiated, not the parent one (LevelManager).

If I'm not wrong and If I remember right, there was some attribute to fix this problem. Does anybod know this, how can I fix it?

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Answer by hazarartuner · Jun 05, 2017 at 11:07 PM

I found the solution :)

In the Editor script place this code into the OnSceneGUI() method like this:

 public void OnSceneGUI()
 {
     // some code
     // some code
     // some code
 
     HandleUtility.AddDefaultControl(GUIUtility.GetControlID(FocusType.Passive));
 }

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