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Question by GiantDwarf01 · Jan 05, 2017 at 06:01 PM · programmingwindowsscreen size

Getting position of Game Window

Hi there, is there a way to get the location of the game window and probably the monitor resolution in game? I'm basically making a game where I want the player to sometimes drag the window around the screen or partly off screen sometimes. Also as a bonus if there's a way to tell when the players are dragging it that'd be great too. I realize this may be beyond unity's access to the system but it would be great.

Thanks for any help!

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avatar image RodrigoSeVeN · Jul 27, 2017 at 06:10 PM 0
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I'll try to post again as an answer depending on my results, but at least for the window position, I'll be using the mouse as a reference between the standalone and the monitor screen values.

For that, you need Input.mousePosition and System.Windows.Forms.Cursor.Position. Doing some simple math can give you the window coordinates through the properties above, since the standalone gives you the correct values. Input.mousePosition will be negative if needed for example. I'm trying this method to reduce the dll requirements.

For the drag the window part, if you stabilish the difference between those coordinates above, this difference will change if the standalone window moves, so in a way you can tell if the window is moving around.

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Answer by LK84 · Jan 05, 2017 at 06:09 PM

It's possible for Windows applications with DLL import from user32.dll. A Similiar question has been asked here before: http://answers.unity3d.com/questions/13523/is-there-a-way-to-set-the-position-of-a-standalone.html

There is a GetWindow method too which you can use https://msdn.microsoft.com/de-de/library/windows/desktop/ms633515(v=vs.85).aspx

For detecting dragging: https://msdn.microsoft.com/en-us/library/windows/desktop/ms646256(v=vs.85).aspx

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avatar image anagha24 · Dec 12, 2018 at 05:51 AM 0
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@L$$anonymous$$84 Is it possible to set the window position in Linux?

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