Weird terrain shadows
Hello, I am making a game and in the test scene I have a large terrain object covered in grass with mountains around the side, this has only just started happening. My problem is that the terrain's shadows seem to be glitching, especially on the mountains. I am using realtime global illumination from a directional light. What is the problem here?
Pictures: http://imgur.com/a/W2Ab3
I'm starting to see this as well in a project that I've been doing a lot of terrain terrafor$$anonymous$$g in. Since the project is just terrain modding, it hasn't been a problem in that I just dump it and create a new one but obviously that's not a good fix. Are you using 'Fantastic' quality and or textures with different tiling sizes? I haven't pinpointed the root cause but it seems to occur more frequently with that mix.
Answer by dudester · Sep 22, 2015 at 01:53 PM
well not sure if itll work but for me the only fix was to change the directional light normal bias and bias to 0.25 and setting your camera view frustum near clipping to a higher value or your far clipping to a higher value or both that fixed it for me , its obviously a shadow z fighting issue .