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This question was closed May 05, 2020 at 03:15 AM by $$anonymous$$ for the following reason:

Duplicate Question

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Question by $$anonymous$$ · Apr 30, 2020 at 06:12 AM · camerafpsfirst-person-controllerclippingfirst person controller

FPS Weapon Clipping

Is 2020 now, Is any way to stop weapon clipping ? I go and find Unity forum and Unity Answers still can't find any solution to fix it. Does anyone have is own way? My Version is 2019.3.10f.

(English Bad) :(

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Answer by bekocangamesdev · Apr 30, 2020 at 08:14 AM

https://answers.unity.com/questions/41298/fps-gun-clippes-through-walls.html

Check this.

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avatar image $$anonymous$$ · Apr 30, 2020 at 11:28 AM 0
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im using hdrp camera there is no depth only selection in background type

https://docs.unity3d.com/Packages/com.unity.renderpipelines.lightweight@6.7/manual/faq.html

"We’ve deprecated camera clear flags in LWRP. Ins$$anonymous$$d, you can set the Background Type in the Camera Inspector. We’ve done this because the clear flags Depth Only and Don’t Care from the Built-in render pipeline has inherent performance pitfalls. The clear flags were used for camera stacking, where one camera depends on the results of a previous camera. This is bad for performance, as it executes culling multiple times and increases bandwidth. Bandwidth cost is especially important for mobile games."

i think lwrp and hdrp are removed. Thx for answering me. xD

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