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Question by CaveGames · Jun 05, 2017 at 12:12 AM · raycastclickfullscreen

Set Fullscreen With Raycast

Hello! It's me again! Asking the same question as I have for the past week or so, but I feel like I'm getting closer! I'm still having issues though. Here's my code:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.SceneManagement;
 
 public class FullScreenToggle : MonoBehaviour {
 
     // Use this for initialization
     void Start () {
         
     }
     
     // Update is called once per frame
     void Update () {
         if (Input.GetMouseButtonDown(0))
         {
             RaycastHit hit;
             Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
             if (Physics.Raycast(ray, out hit, 100.0f))
             {
                 //Replace this with whatever logic you want to use to validate the objects you want to click on
                 if (hit.collider.gameObject.tag == "Toggle")
                 {
                     Screen.fullScreen = !Screen.fullScreen;
                 }
             }
         }
     }
 }
 

The thing has changed since the collider, now no longer clicking, but if anyone has a fix, please tell me.

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