Question by
RemDust · Sep 30, 2016 at 04:48 PM ·
animation2d gameanimatorstate machine
sync child animations with parent animations
Hi, I'd like to share my parent animator to trigger at the same time animations from parent and children. I have an idle for parent and children, attack for parent and children, and I want all of them to trigger simultaneously without rewrite a whole statemachine for every parts.
How would you do that ?
NB : i'm working in 2D with spritesheets
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