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Deleting part of a cube on collision with an object
Is there anyway to delete part of a large cube on collision with a small object.
e.g. If the large cube was the ground and the small object was a bomb, when the bomb hits the ground a sphere is deleted from part of the ground.
Basically cutting out part of an object on collision with another object.
You're talking about boolean operations, which are something even high-end professional 3d-modelling tools struggle to achieve efficiently. $$anonymous$$ake sure there isn't a better way to manage a similar effect.
really, 30% of beginner questions are the same as this.
Isa, there is a pack in the asset store that will "cut objects" for you, buy it and see if that helps. Alternately, BUILD YOUR OBJECT from two pieces, and blow them apart when you want to.
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