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Question by gokturk1 · Apr 25, 2019 at 10:38 AM · movementrigidbody2dvelocitytime.deltatimescreen resolution

Moving game object have different speeds in different screen resolutions and it's jittering

I wanted make object move constantly upwards at same speed for every screen resolution. Also want to rotate when pressed left or right side of the screen. But both rotation speed and character speed changes when screen res. changes. I fixed that problem with adding Time.deltaTime but Time.deltaTime isn't constant so it makes character movement laggy. These are the codes. Please help me. Thanks in advance...

void Update () { gameObject.transform.position += new Vector3(0, speed*Time.deltaTime, 0);

         if (Input.GetMouseButton(0) == true && gameOver == false)
         {
             touchX = Input.mousePosition.x;
             
             {
                 if (touchX < Screen.width/2)
                 {
                     a++;
                     transform.rotation = Quaternion.Euler(0, 0, 1 * (a*rotateSpeed* Time.smoothDeltaTime));
                     if (a == 360 / rotateSpeed)
                     {
                         a = 0;
                     }
 
                 }
                 else
                 {
                     a--;
                     transform.rotation = Quaternion.Euler(0, 0, 1 * (a * rotateSpeed* Time.smoothDeltaTime));
                     if (a == -360/rotateSpeed)
                     {
                         a = 0;
                     }
                 }
 
             }
         }
     }



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avatar image xxmariofer · Apr 25, 2019 at 11:17 AM 0
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time.deltatime cant make the movement laggy, can you please share an example?

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Answer by jojizaidi · Apr 25, 2019 at 11:41 AM

Try using transform.Translate

transform.Translate(Vector3.up* Time.deltaTime * speed);

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