How best to implement a tileable ground.
So I have a tileable image/texture (for a 2D game) for a slice of grass (viewed as a cross-section of the ground), and I need cover an area about 10x the size of the texture. My problem is that, in the size I am working in, I can't join the number of pieces that I need -- my image editor hits its size limit. So I'm wondering if somehow, there is a way I can display the texture multiple times in Unity, in a way that I could have the entire -- in want of a better word -- swarm of conjoined grass pieces as a single Unity entity (is that what a singular thing in the hierarchy is called?). Thank you in advance.
What about importing the picture as a gameobject, and changing its scale? Unless you really want tiles you could for instance; $$anonymous$$ake a for loop and instantiate 10 tiles, but don't go this way if you want to make a huge tilemap.
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