- Home /
Load remote sprites into vr app performantly
I am building a gear vr app that loads high resolution sprites into the level from a url. Currently everything works but when the images are downloading and when I apply them to a canvas the game stutters and stops updating (by this I mean when you turn your head you see jagged black areas instead of the level).
I tried with lower resolution images and had the same problem so it's not caused by the image size.
Is there any way to side load and apply these assets in a performant way? Or hide the loading behind a loading screen?
Your answer
Follow this Question
Related Questions
Why does the CardboardVR Lollygagger project crash when loading a scene on a Nexus 4? 2 Answers
Is it possible to change scene with 3ds max file which is provided on runtime? 0 Answers
Vive performance hit when adding a second non-VR display 0 Answers
How can I prevent frame spikes when activating parts of a level? 2 Answers