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This question was closed Jun 02, 2017 at 05:43 PM by KhrisSutherland for the following reason:

Found a solution.

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Question by KhrisSutherland · Jun 01, 2017 at 06:24 PM · raycastvariablescripting beginnerfunction

Changing a variable in another script with raycast

Here's the Raycast function I'm using.

     void RaycastFunction()
     {
         Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
         RaycastHit hit;
         if (Physics.Raycast(ray, out hit) && hit.collider.gameObject.tag == "Enemy") {
             print ("Struck an enemy");
             hit.collider.gameObject.
         }
     }

What I'm trying to do, is have a "Health" variable in a script (called Statistics), in another game object, reduce by 50 each time it is hit by the raycast. I don't know what to put after "hit.collider.gameObject._". I've looked at numerous tutorials, but none of them really helped.

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