- Home /
Materials are not consistent in project scenes after upgrade
I upgraded to Unity 5.5.1p3 and imported an older project but the materials are not consistent from scene to scene. For instance the Standard (Specular setup) in the older scene looks different then viewing it in a new scene even within the same project. (See Image)
There is a lot of work done in the older scene and I’m not wanting to recreate it. I have tried several things and now I’m stuck. Not sure what to try next.
Let me add that I am not in any way a programmer and I’m also newer to Unity. :)
Thoughts?
Your answer
![](https://koobas.hobune.stream/wayback/20220612110931im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Unity 5.6 Substance materials broken only in Android platform. 1 Answer
Material doesn't have a color property '_Color' 4 Answers
Shaders in Project Aren't Transferring Over to .EXE 1 Answer
Rendering an entire object as transparent 1 Answer
Custom terrain material makes the texture appear in bad quality 0 Answers