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Where are the sound files inside XCode?
Are the sound files that are used inside the Unity IDE somehow compiled into libiPhone-lib.a inside XCode? I'm looking for a way to access the audio files inside XCode/Objective-C. As far as I can tell by looking at the exported XCode project, there are no sound files or other resources anywhere to be seen.
Answer by Eric5h5 · Sep 05, 2012 at 11:14 PM
All assets are compiled into .assets files. They aren't available as separate files in a build.
I see, thanks. So does that mean there's no way for me to access the audio files with Objective-C code?
I don't know of a way. You could add the audio files separately, but in order to use them in Unity you'd have to use System. IO functions to load the files as raw data and write an importer/converter for whatever format you're using.