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Question by iFFeXInc · Jul 29, 2021 at 08:48 PM · androidadsunity ads

Unity ads(interstitial and Rewarded) show only once every game session ,Unity Ads showing interstitial and rewarded once per game session while it shows multiple times in test ads!!

Hey guys, I have a problem with Unity ads!! Everything seems to be working while testing ads on my phone but after I published my game on Google play , interstitial ads and rewarded ones stopped showing like before!! Interstitial ads should pop up every 1 minute and rewarded ones are assigned to a button but the problem is they show up only once in the game session and they suddenly stop showing !! Here is my Admanager Script:

 public class AdManager : MonoBehaviour, IUnityAdsInitializationListener, IUnityAdsLoadListener, IUnityAdsShowListener
     {
         //GAME
     
         [SerializeField] string _androidGameId;
         [SerializeField] string _iOsGameId;
         [SerializeField] bool _testMode = false;
         [SerializeField] bool _enablePerPlacementMode = true;
         private string _gameId;
         //Inter
     
         [SerializeField] string _androidAdUnitId = "Interstitial_Android";
         [SerializeField] string _iOsAdUnitId = "Interstitial_iOS";
         string _adUnitId;
         //Banner
     
         [SerializeField] BannerPosition _bannerPosition = BannerPosition.TOP_LEFT;
         [SerializeField] string _androidBannerUnitId = "Banner_Android";
         [SerializeField] string _iOsBannerUnitId = "Banner_iOS";
         string BannerUnitId;
         //Rewarded
     
         [SerializeField] string _androidrewardUnitId = "Rewarded_Android";
         [SerializeField] string _iOsrewardUnitId = "Rewarded_iOS";
         string rewardUnitId;
         public int showretime=0, showinttime=0, loadinttime=0, loadretime=0;
         public float intercounter = 120f;
         public float rewardedcounter = 120f;
         public bool Rewardok = false;
        void Awake()
         {
            
             DontDestroyOnLoad(gameObject);
             //
             InitializeAds();
             LoadBanner();
             
             //
     
             // Get the Ad Inter Unit ID for the current platform:
             _adUnitId = (Application.platform == RuntimePlatform.IPhonePlayer)
                 ? _iOsAdUnitId
                 : _androidAdUnitId;
     
             // Get the Banner Unit ID for the current platform:
             BannerUnitId = (Application.platform == RuntimePlatform.IPhonePlayer)
                 ? _iOsBannerUnitId
                 : _androidBannerUnitId;
     
             // Get the Rewarded Ad Unit ID for the current platform:
             rewardUnitId = (Application.platform == RuntimePlatform.IPhonePlayer)
                 ? _iOsrewardUnitId
                 : _androidrewardUnitId;
         }
         void Start()
         {
          
     
             // Set the banner position:
             Advertisement.Banner.SetPosition(_bannerPosition);
     
             // Configure the Load Banner button to call the LoadBanner() method when clicked:
     
             ShowBannerAd();
             LoadAd();
             LoadRewardAd();
         }
         void Update()
         {
             intercounter += Time.deltaTime;
             rewardedcounter += Time.deltaTime;
             if (FindObjectOfType<Player>()){ if (FindObjectOfType<Player>().playad == true && intercounter >= 60f) { ShowAd(); intercounter = 0f; FindObjectOfType<Player>().playad = false; } }
         }
         public void InitializeAds()
         {
             _gameId = (Application.platform == RuntimePlatform.IPhonePlayer)
                 ? _iOsGameId
                 : _androidGameId;
             Advertisement.Initialize(_gameId, _testMode, _enablePerPlacementMode, this);
         }
         public void OnInitializationComplete()
         {
             Debug.Log("Unity Ads initialization complete.");
         }
     
         public void OnInitializationFailed(UnityAdsInitializationError error, string message)
         {
             Debug.Log($"Unity Ads Initialization Failed: {error.ToString()} - {message}");
         }
         // Load content to the Ad Unit:
         public void LoadAd()
         {
             // IMPORTANT! Only load content AFTER initialization (in this example, initialization is handled in a different script).
             Debug.Log("Loading Ad: " + _adUnitId);
             Advertisement.Load(_adUnitId, this);
         }
     
         // Show the loaded content in the Ad Unit: 
         public void ShowAd()
         {
             LoadAd();
             // Note that if the ad content wasn't previously loaded, this method will fail
             Debug.Log("Showing Ad: " + _adUnitId);
             Advertisement.Show(_adUnitId, this);
             
         }
     
         // Implement Load Listener and Show Listener interface methods:  
         public void OnUnityAdsAdLoaded(string adUnitId)
         {
             // Optionally execute code if the Ad Unit successfully loads content.
             if (adUnitId.Equals(rewardUnitId))
             { loadretime = 0; }
             if (adUnitId.Equals(_adUnitId)) { loadinttime = 0; }
             }
     
         public void OnUnityAdsFailedToLoad(string adUnitId, UnityAdsLoadError error, string message)
         {
             Debug.Log($"Error loading Ad Unit: {adUnitId} - {error.ToString()} - {message}");
             // Optionally execite code if the Ad Unit fails to load, such as attempting to try again.
             if (adUnitId.Equals(rewardUnitId))
             {
                 if (loadretime < 3) { StartCoroutine(LoadRewardAgain()); }
                
             }
             if (adUnitId.Equals(_adUnitId))
             {
                 if (loadinttime < 3) { StartCoroutine(LoadAdAgain()); }
             }
         }
     
         public void OnUnityAdsShowFailure(string adUnitId, UnityAdsShowError error, string message)
         {
             Debug.Log($"Error showing Ad Unit {adUnitId}: {error.ToString()} - {message}");
             // Optionally execite code if the Ad Unit fails to show, such as loading another ad.
             if (adUnitId.Equals(rewardUnitId))
             {
                 if (showretime < 3) {StartCoroutine(ShowRewardAgain()); }
                 
             }
             if (adUnitId.Equals(_adUnitId))
             {
                 if (showinttime < 3) { StartCoroutine(ShowAdAgain()); }
             }
         }
     
         public void OnUnityAdsShowStart(string adUnitId) {
         if (adUnitId.Equals(rewardUnitId))
             { showretime = 0; }
             if (adUnitId.Equals(_adUnitId)) { showinttime = 0; }
         }
         public void OnUnityAdsShowClick(string adUnitId) { }
         public void OnUnityAdsShowComplete(string adUnitId, UnityAdsShowCompletionState showCompletionState) {
             if (adUnitId.Equals(rewardUnitId) && showCompletionState.Equals(UnityAdsShowCompletionState.COMPLETED))
             {
                 Debug.Log("Unity Ads Rewarded Ad Completed");
                 // Grant a reward.
                 Rewardok = true;
                 // Load another ad:
                 Advertisement.Load(rewardUnitId, this);
             }
         
         
     }
         // Implement a method to call when the Load Banner button is clicked:
         public void LoadBanner()
         {
             // Set up options to notify the SDK of load events:
             BannerLoadOptions options = new BannerLoadOptions
             {
                 loadCallback = OnBannerLoaded,
                 errorCallback = OnBannerError
             };
     
             // Load the Ad Unit with banner content:
             Advertisement.Banner.Load(BannerUnitId, options);
         }
     
         // Implement code to execute when the loadCallback event triggers:
         void OnBannerLoaded()
         {
             Debug.Log("Banner loaded");
         }
     
         // Implement code to execute when the load errorCallback event triggers:
         void OnBannerError(string message)
         {
             Debug.Log($"Banner Error: {message}");
             // Optionally execute additional code, such as attempting to load another ad.
             LoadBanner();
         }
     
         // Implement a method to call when the Show Banner button is clicked:
         void ShowBannerAd()
         {
             
             // Set up options to notify the SDK of show events:
             BannerOptions options = new BannerOptions
             {
                 clickCallback = OnBannerClicked,
                 hideCallback = OnBannerHidden,
                 showCallback = OnBannerShown
             };
     
             // Show the loaded Banner Ad Unit:
             Advertisement.Banner.Show(_adUnitId, options);
         }
     
         // Implement a method to call when the Hide Banner button is clicked:
         void HideBannerAd()
         {
             // Hide the banner:
             Advertisement.Banner.Hide();
         }
     
         void OnBannerClicked() { }
         void OnBannerShown() { }
         void OnBannerHidden() { }
         public void LoadRewardAd()
         {
             // IMPORTANT! Only load content AFTER initialization (in this example, initialization is handled in a different script).
             Debug.Log("Loading Ad: " + rewardUnitId);
             Advertisement.Load(rewardUnitId, this);
         }
         public void ShowRewardAd()
         {
               
     
             if(rewardedcounter >= 60f)
             {
              LoadRewardAd();
                // Then show the ad:
             Advertisement.Show(rewardUnitId, this);
                 rewardedcounter = 0;
           
             }
             
          
         }
         IEnumerator LoadAdAgain()
         {
             yield return new WaitForSeconds(2f);
             LoadAd();
             loadinttime++;
         }
         IEnumerator LoadRewardAgain()
         {
             yield return new WaitForSeconds(2f);
             LoadRewardAd();
             loadretime++;
         }
         IEnumerator ShowAdAgain()
         {
             yield return new WaitForSeconds(2f);
             LoadAd();
             ShowAd();
             showinttime++;
         }
         IEnumerator ShowRewardAgain()
         {
             yield return new WaitForSeconds(2f);
             LoadRewardAd();
             ShowRewardAgain();
             showretime++;
         }
     }
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