Unity Build Error 126
So I wanted to pass a project I've been working on to a friend so that he could give me some feedback. I've tried building both x86 and x86_64 but every time he gets this error
Unable to load mono library from "C:/Users/JohnDoe/Desktop/G/wew/Hack'n'SlashShooter_V0.0.1b1/Hack'n'SlashShooter_V0.0.1b1_Data/Mono/mono.dll" (error = 126)"
After a good bit of googling I found that down loading "Microsoft C++ 2010 x64 Redistribute" should fix the problem, but when he tried that he got this error
We decided that it might just be him but the other friend I had try it had the same results. It runs fine from my computer.
Has anyone found a fix for this? While I don't ever plan on distributing this across a wide group of people it is something I'd like to show my friends and this makes that quite difficult.
Thanks for your time and consideration
EDIT: So after further investigation I've found that when I compress it and upload it to dropbox it turns my .rar into a .zip and drops the .dll which then causes the error. So if your having this problem I would reccomend sending the dropped dll file to the tester and then try it.
EDIT2: So I've solved this issue on my end. A properly set up github doesn't drop the needed dll and if it's set up properly with a .gitignore it doesn't change the exe into a configuration file.
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