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Question by Danisuper · Aug 03, 2014 at 02:18 PM · instantiateendless runner

Clones of an object have a wrong position

Hi, i'm creating a 2D endless runner game and i must spawn obstacles at runtime. In the scene there's only an obstacle object that has the right Y value,but when i run the game all the other clones of the obstacle have a wrong Y position and so they aren't visible in the scene because they are covered by another object (the platforms).

   public class spawnTerra : MonoBehaviour {
       public GameObject lamaRot; //lamaRot is the obstacle object
         public Vector3 nextPosLama;
 public Transform hero; //hero is the player
     void Update()
     {      
             nextPosLama.x += hero.position.x + Random.Range(1, 6);
             nextPosLama.y = 5 / 10;

      Instantiate(lamaRot, nextPosLama, Quaternion.identity);
     }
     }
 
 

How can i fix this boring problem??? Thanks in advance guys :D

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avatar image meat5000 ♦ · Aug 03, 2014 at 12:57 PM 0
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Simply modify their position the line after they are instantiated.

avatar image Danisuper · Aug 03, 2014 at 02:34 PM 0
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doesnt work

avatar image meat5000 ♦ · Aug 03, 2014 at 02:37 PM 0
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No, it does. You are doing something wrong :)

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Answer by robertbu · Aug 03, 2014 at 02:44 PM

@Danisuper - Are you sure the pivot point is at the correct position for your obstacles? If the obstacles came from an modeling program, temporarily replace them with a built-in object like a cube or a sphere. If the cube and sphere work, then you will need to fix your obstacles in either the modeling program or by using an empty game object as a parent. If the cube/sphere are in the wrong position, then you have a logic error in your positioning code.

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avatar image Danisuper · Aug 03, 2014 at 06:06 PM 0
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Yes, you were right :P,changed the pivot and everything worked. sorry for my noobness ^^'. Thanks everybody

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