Question by
humam · May 31, 2017 at 07:22 PM ·
vroptimizationprofilervsync
profiler showing vsync is main cause for performance issues. while vsync is of in quality settings.
I have looked for all the answers related to this topic none of them have any convincing answer! I have profiled in development build and unity editor build and the issue remains the same. I don't see spikes in profiler but rather its eating my CPU constantly. has anyone fixed it yet?
vsync.png
(64.5 kB)
vsync2.png
(57.8 kB)
Comment
Your answer
![](https://koobas.hobune.stream/wayback/20220612123220im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Physics and Rendering Optimization Issues 0 Answers
Gear VR Game keeps crasing on startup when phone is connected to Unity's Profiler 1 Answer
FindMainCamera from Profiler.CollectUIStats 1 Answer
Editor GameView locked at 60 fps on new project 1 Answer
problems with VR cardboard rendering. all goes white 0 Answers