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Question by feliperapussi · Mar 31, 2015 at 10:45 AM · objectruntimestaticdisableenable

Enable/Disable a Static object

in my project has an object (a laser) that is part of the scenario, it has a base of each side and the laser in the center, I can mark all the laser, the foundations and himself as static and runtime enable / disable the object?

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Answer by tomhughes · Mar 31, 2015 at 10:57 AM

c#

public GameObject laser;

void Update (){

if(Input.GetKey(KeyCode.Y)) { laser.SetActive(false); } if(Input.GetKey(KeyCode.U)) { laser.SetActive(false); }

}

//////////////////////////////// with that (once you've clicked and dragged the object on to the script) it should work when pressing y or u.

if so you can then change the "if(....)" to whatever you need (timers/triggers etc)

i hope that helps

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