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This question was closed Jun 07, 2017 at 07:32 AM by youngwolf0 for the following reason:

The question is answered, right answer was accepted

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Question by youngwolf0 · May 31, 2017 at 04:44 PM · uivrscriptingbasics

change value of child ui text element

I have a series of dynamically created objects (coming from a prefab) and I need to change the value of a child ui text element on each one just after they are instantiated.

Here is my current code:

                 Transform button = Instantiate(ButtonPrefab);    
                 Text ButtonText = button.GetComponentInChildren (Text);
                 ButtonText.text = "this be some text!";

This code is giving the error 'UnityEngine.UI.Text' is a 'type' but a 'variable' was expected. What am I doing wrong?

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Answer by sleepandpancakes · May 31, 2017 at 05:13 PM

You can use GetComponentInChildren either by passing a type or using the generic version, like so:

  //Generic
  Text ButtonText = button.GetComponentInChildren<Text>();
 
 //Typeof
  Text ButtonText = button.GetComponentInChildren (typeof(Text)) as Text;
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avatar image youngwolf0 · May 31, 2017 at 05:17 PM 0
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That's it working now, thanks for knocking me out of a syntax war :)

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Answer by ismaelnascimento01 · Jun 07, 2017 at 06:34 AM

Check link: https://docs.unity3d.com/ScriptReference/Component.GetComponentInChildren.html

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