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Question by Merrio · Nov 24, 2017 at 02:53 PM · 2dgameobjectcollider2d-physics

My collider2D don't work

Hello I was making a script wich contain 2d collision

but for some unknow reasons ,when my gameObjects enter in collision, nothing happen, not even the debug.log is working (and i didn't find any answer that have actually helped me)

Here is my code

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class DetecCollision : MonoBehaviour {
 
     public GameObject player;
 
     // Use this for initialization
     void Start () 
     {
         
     }
     
     // Update is called once per frame
     void Update () {
         player = GameObject.Find ("player");    }
 
   
     void OnCollisionEnter2d(Collision2D col) {
         if (col.gameObject.name == "player") {
             Debug.Log ("hello");
             Destroy (gameObject); 
         }
         }
     }


(sorry in advance for the bad english)

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avatar image shakecaine · Nov 24, 2017 at 02:56 PM 0
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Do your objects have 2D colliders?
Like any kind of 2D colliders ex. Box Collider 2D.

avatar image Merrio shakecaine · Nov 24, 2017 at 02:57 PM 0
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Yes the "player object have a BoxCollider2d and a Rigibody2D

and the object with wich the collision is suppose to happen have a boxCollider2D

avatar image shakecaine Merrio · Nov 24, 2017 at 03:07 PM 0
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Both objects need to have 2D colliders. Put breakpoint on line:
if (col.gameObject.name == "player") {
Or Debug.Log above it and check if OnCollisionEnter2d executes at all.

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Answer by Merrio · Nov 26, 2017 at 10:53 AM

Hello again After a few reset, the collider have decided to work for some unknow reasons

So I guess my problem is solved

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