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This question was closed Jun 04, 2017 at 09:06 AM by Hellium for the following reason:

Duplicate Question

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-1
Question by Alzrael · Jun 04, 2017 at 05:28 AM · referencereferencing

Object reference not set to an instance of...

Basically, all i am wanting to do is pass through a value from one script (BarScript) to another (EndScreen), this value being "0.**" and then change that into a percentage to display as text in a scene. I'm sure i shouldn't be having this much trouble with it. The issue appears with the line "effiValue = BarScript.FillValue". Thanks in advance

 public class EndScreen : MonoBehaviour
 {
     public BarScript barScript;
      private float effiValue;
      private double effiPercent;
      
 
     void Start()
     {
         
     }
 
     void Update()
     {
          effiValue = BarScript.FillValue;
          effiPercent = effiValue * 100;
         
         this.gameObject.GetComponent<Text>().text = "Efficiency: " + effiValue+ "%";
     }
 }
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Answer by Vice_Versa · Jun 04, 2017 at 06:27 AM

instead of public BarScript barScript do public GameObject barScript; //replace line 15 with: effiValue = barScript.GetComponent().FillValue;

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Answer by sohail11330 · Jun 04, 2017 at 06:31 AM

Drop the Game object with BarScript into the inspector OR in the Start function just call this line..`

 void Start()
 
 {
 barScript = FindObjectOfType<barScript > ();
 }

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