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Help understanding pathfinding
Before anyone answers I'd just like to express that I have checked out the unify example, the wiki for a*, angryant and arongranberg etc so please spare me the links
My problem is after reading through countless examples and explainations nothing seems to be sinking in. I understand the concept of pathfinding, you have a set of waypoints/nodes and you somehow work out the shortest route and take it (hypothetically) and i know there are many different ways of doing it.
I wondered if someone would be able to break it down for me and example step by step the logic of it and how i would go about implementing it?
What im trying to achieve is the standard enemy ai, move towards player avoiding obstacles.
Thanks in advance!
Hello, i'm in the same situation,trying to understand the logic of pathfinding.. maybe this could help you:
http://answers.unity3d.com/questions/48576/angry-ants-path-following.html
What i understand until now, is that you have to look for the information of the position of the waypoints and make the object move to that...
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