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This question was closed Oct 16, 2011 at 06:46 PM by CarlLawl for the following reason:

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Question by CarlLawl · Jul 16, 2011 at 06:06 PM · pathfindingwaypointsnodes

Help understanding pathfinding

Before anyone answers I'd just like to express that I have checked out the unify example, the wiki for a*, angryant and arongranberg etc so please spare me the links

My problem is after reading through countless examples and explainations nothing seems to be sinking in. I understand the concept of pathfinding, you have a set of waypoints/nodes and you somehow work out the shortest route and take it (hypothetically) and i know there are many different ways of doing it.

I wondered if someone would be able to break it down for me and example step by step the logic of it and how i would go about implementing it?

What im trying to achieve is the standard enemy ai, move towards player avoiding obstacles.

Thanks in advance!

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avatar image SrNull · Aug 16, 2011 at 06:55 AM 0
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Hello, i'm in the same situation,trying to understand the logic of pathfinding.. maybe this could help you:

http://answers.unity3d.com/questions/48576/angry-ants-path-following.html

What i understand until now, is that you have to look for the information of the position of the waypoints and make the object move to that...

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