Spheres change form on collision
I have three sphere objects hanging in the air. All of them have sphere colliders and rigid body to get affected by gravity. Underneath a static cube is located that has a box collider attached:
When I start this scene, all three spheres fall down, but change form after colliding with the cube and with the plane:
What could be the reason? What did I wrong?
Do you have any scripts on the spheres or the cube? Is there a physics material on any of the colliders?
Normal rigidbody behaviour doesn't deform objects like this so there must be something you've changed.
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