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Question by LBardmask · Jan 09 at 04:50 AM · scene-loadingscene-switching

how to store and save scene changes for loading later

OK say I'm a house where there's a table with an apple on it i pick up the apple and and drop a pear on the floor and leave the house (exit house scene and load world scene) i go back into the house and the apple is still gone and the pear is on the floor. like what elder scrolls and fallout does, persistent scenes if you will. this is what I'm trying to do.

how do i save this data for when i load a different scene and when i reload the scene again the changes are still there. i have a game manager but it seems that keeping track of whats in the all the scenes and where and whats not supposed to be there seems really inefficient to keep track of, especially with tons of scenes and objects in each scene.

also how to i tell a scene to not load certain objects that the player removed last time they were in that scene, like the apple for example.

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