Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by lleontan · Sep 18, 2017 at 03:09 AM · animationikinverse kinematic

IK not moving hand or calling OnAnimatorIK(int layer)

I've been trying to use the unitydocs example to make my character grab an object. However, OnAnimatorIK() is not being called and when I copy pasted the code into Update() the hand did not move even though the if statements to set the hands position were executed.

  • I'm using Unity5

  • The rig is configured as humanoid in Unity.

  • I've tried it with root motion on and off.

  • I have a animation layers for my upper body and lower body.

  • The character can play animations(idle, walking) through the mechanim state machine.

  • IK pass is checked to true in the animator for both layers.

  • Both my upperbody layer and lower body layers have animations.

  • The hand's target is properly set.

  • My avatar mask for upperbody excludes the legs and their IK's while my avatar mask for the lowerbody only includes the legs and their IKs.

  • I've tried it with and without avatarLayermasks

  • The script is attached to the top level gameobject of the character which also contains the animator.

  • The left hand in the humanoid configuration is set to the left hand gameobject of the character that I wish to move.

       void  OnAnimatorIK(int layer)
         {
             // Was executed in Update() but not in OnAnimatorIK(int layer)
             if (ikActive) {
                 // Was executed in Update()
                 if (this.lookTarget != null) {
                     animator.SetLookAtWeight (1);
                     animator.SetLookAtPosition (this.lookTarget.position);
                 }    
                 // Set the right hand target position and rotation, if one has been assigned
                 if ( lookTarget != null) {
                            //I had a Debug.log here that was executed in Update()
                            // however the position of the hand did not move.
                     animator.SetIKPositionWeight (AvatarIKGoal.LeftHand, 1);
                     animator.SetIKRotationWeight (AvatarIKGoal.LeftHand, 1);  
                     animator.SetIKPosition (AvatarIKGoal.LeftHand, lookTarget.position);
                     animator.SetIKRotation (AvatarIKGoal.LeftHand, lookTarget.rotation);
                 }        
             } else {    
                 animator.SetIKPositionWeight (AvatarIKGoal.LeftHand, 0);
                 animator.SetIKRotationWeight (AvatarIKGoal.LeftHand, 0); 
                 animator.SetLookAtWeight (0);
             }
         }
    
Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image MezFo · Sep 04, 2018 at 01:10 PM 0
Share

Did you find a solution for this? I am having the same problem.

avatar image jacheima · Feb 26, 2020 at 05:12 PM 0
Share

@lleontan

Did you ever figure this out? I am having a similar issue, where everything is see$$anonymous$$gly set up properly but the OnAnimatorI$$anonymous$$() method is not being called.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

176 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Use 2d Animation from unity or Anima2D? 1 Answer

Inverse Kinematics for non-humanoids 0 Answers

How can I animate an avatar using only joint position data and inverse kinematics? (No rotation data) 0 Answers

Do I need Inverse Kinematics? Asking for guidelines to program my own custom script 0 Answers

How can I use IK with AnimationClipPlayable or AnimationMixerPlayable? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges