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Question by Moubien · May 30, 2017 at 07:26 PM · cameraprefabrenderingdrag-and-drop

prefab rendering on top of its parent?

Hi I'm instantiating a prefab under a gameobject which under its parent the canvas I've set the layer of the canvas and its childeren to GUI layer and I also assigned a different layer to the prefab

however on runtime the prefab is still getting rendered even that I didn't assign the culling mask of the camera to its layer Note: this prefab is a draggable object and it goes under the second panel when I the method onDrag() is getting called since there is a different in the hierarchy between the two panelsalt text if anyone could help I appreciate it I'm stuck with this issue without a solution since couple days

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avatar image hexagonius · May 31, 2017 at 11:16 AM 0
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The canvas renders it's contents based on the hierarchy order. Using sibling index after instantiation let's you change that in code. $$anonymous$$ove it in the hierarchy during play mode to see the change in render order.

avatar image Moubien · May 31, 2017 at 12:01 PM 0
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Thank you for your reply I think it might be a solution. can please put a link of reference for your suggestion or a block of code as example?

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