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Question by Dylanwarrener · Jun 03, 2017 at 11:32 AM · uispriteimage

Can't get various different sprites to change on a UI *Image*.

Okay, so I have three sprites called 'gold', 'silver' and 'bronze', which are in a folder called resources, and are already as 'Sprite 2D and UI'. Basically, I have a car which collides with a finish line and detects the trigger entry, sending a message to execute a function called 'Finished()' on another script.

Now, since the game has finished and the player has crossed the line, I want to give the user a 'Results' window/canvas to show how they did e.g. Gold, silver, bronze. I have two UI images which should display the correct sprite, based on score and time. I have already dragged and dropped the correct items in the inspector, I cannot show that action since no more photos are allowed on this particular post. Here's the code I have so far which doesn't work.

  1. Referencing & 2. Instantiating: alt text

Execution: alt text

67.png (28.4 kB)
8.png (6.6 kB)
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avatar image Dylanwarrener · May 31, 2017 at 12:25 PM 0
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I have worked it out....

public Transform myUiImage; // The rect-transform of the UI image (Drap from inspector). public Sprite mySprites; // The sprites (Drap from inspector).

void FunctionToRun() { myUiImage.GetComponent().sprite = mySprites; }

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